





If you look closely, you can see that his eyes are open after the first panel. Sometimes I wish I had used a bigger panel size, to allow for bigger sprites, so you could actually see the detail work without a magnifying glass...

All material not © Acclaim, Bandai, Capco, Data East, GameTek, Hal, Hudson, Irem, Jaleco, Kemco, Konami, Lucasfilm Games, Milton Bradley, Namco, Nexoft, Nintendo, Rare Ltd., SNK, SunSoft, Taito, Technos, Tecmo, Tradewest, or any other video game company that I may have forgotten, © Alex Puotinen, 2003-2012.